Now, I’m a little cryptic. But I want to bring a new viewpoint of the situation.
In the physical world, there is a relation between avalibilty, production factors and employers to produce the item/service. But for digital content, the avability is infinite, which cuts the link between the avability and price. It creates a conflict in the economical system, the content creation is worth nothing in money, but not the original. The whole thing can be described as a relationship between units and the manufaction of each. A unit can be a entity of any kind, book, music, video etc.
For all units, this rule apply:
c = u
where a unit (u) is equal to a manufaction or creation (c).
u * p = b
where u stands for Unit and p for Price and gets the b (business). The ontology relation can be described as following:
ux = x (u unit per x creation)
Means that the amount of creation of unit always limit the amount of the copys. Therefore it can be sold and retrive.
But in the digital age, the thing is broken:
1u = 0 < x
This means that once one unit has been created, it can be duplicated in a unlimited amount without the need to reproduce the actual stuff again. But this isn’t true, each time it are created, it are created from the receip of the first product, and persistance of the virtual ‘ontology’ requires energy.
But until now, a musical work could be described as this:
ux = x
with 1 means a cover unit for each, such a CD booklet or compact disc. But in the digital age, the actual issue is:
ux = x is not equal to 1u = 0 < x
The certin amount of copies of a physical unit (a chair) is always a deal with the same amount of creation. In the digital world, the amount of copies can only be went to one. If a track only was sold one time per internet, it would cost approximately 10,000 dollar each, and would be removed from the server. It’s so close to the physical world. The short answer, one unit is equal to unlimited amount of creations.
Why does this work? It’s because the all kind of digital content is built by the same thing as the ontology – binary digits. 1 and 0. This means that the reality only exists so long the ontology (program code) is running by the power ontage.
This means also that the objects never exists in reality, it’s only a difrerence in a set of 1 and 0 structures and are translated to human-interpretable things such audio, text or visual stuff. In the digital world, the digital items is actually only existing when the digital ontology is powred on.
In the thing that we call reality, all stuff is done by atoms and it’s part (so much as we far) or the metareality. The stuff exists so long as we can prove it’s abstractions meet of our expection of the thing.
With this, we mean that a chair is a chair, because the actual stuff has been manufactored, customized and then promoted on the marked as a chair. But there is no law which says it’s always true. You can buy a chair on IKEA, and then break it apart to build a table, even this wasn’t the meaning.
To conclude, digital units lacks it relationship between x and u, and we can even take step further. Because we have full control over the digital ontology, the fundamental laws of reality can be overriden and therefore the stuff can be reproduced infinite by only one creation. If we’re able to know everything about the “reality” ontology, how to make atoms and energy, we could do the same thing there. The relationship betwen units and production here could be description as a lack of control over the underlying structure of the storage ontology by the user.
The economical problem
This was the thing that caused heache in the former unit-based music distribution companies. Because we have control over the ontology of the digital context, there can only be one existence of a given unit, then all it’s successors are actually the same thing. This is what is makes the abstract business of trading credit card payments for receiving a digital download problematic.
Because we ‘own’ the ontology of the digital world, there can not be any impossibilities there. Therefore, the whole digital world, from your local hard driveto all hard discs with same content existing on this earthconsidered as a one, single huge unit of digital content. There is no units of digital content.
But the big problem is that the authoring of the first implementation of each content must be done by humans, who are in constant need money for a house to live in, electricity, food and other life resource.
If digital information couldn’t be copied at all, programmers had to written the application from scratch for each device to work on. This would make each copy a program worth over 1 000 billion dollar, in consideration of all costs accompaining to the programming. Earlier time, this could be done by a additional abstraction level in the unit ontology – program boxes and installation discs. But this obsolute.
The new economic business around digital units or content is also to create a virtual relationship between the unit and the creation. As the unit can be copied, a direct relationship between the unit and the copy is impossible. Instead, micropayments and subscription becomes the new relationship.
It can be described in this way:
ux = x not equal to 1u = 0 < x but can be soluted in this:
ux = xp where p stands for payment, if a payment hasn’t been done, the product will be unvailable for usage.
Credit card debts
But the digital world hides some serious traps. Althrough the information can be copied in unlimited whays, charges must be done in any way. But the ease access of items can get some bitter tasting consequences.
On the 20th century, if you wanted a new movie, you had to cross the outdoor way to the video shop and back. You had the time to take a additional decide (are I’m really needing that). And the fact that you needed to meet a expeditor and push physical money or card to get the physical products in your hands, you could be more insightsful in what you’re going to do.
But in the digital world, the situation signs are low. One click and funds are debited on your card. It feels almost free, and in the latest applications, you can choose to not get a additional warning before a purchase is done, since you logged in. The 1st click and buy concept is really dangerous.
The thing that the computer cannot see who’re actually response for the confirmation of purchase, in the case of children. In modern broadband television systems, one press on your remote control bills your account and gives you access to a new movie in some few seconds. The threat of a increase of consumption debts is not to